MBG Killhouses

MBG_Killhouses adds 7 new walkable buildings. These buildings are purpose-built to suit Arma2: This means floors, doorways, rooms and the overall collision-model have been adjusted to cope well with the current collision-detection. Here is a quick overview of all the building’s features:

- 5 killhouses
- 1 Shoothouse
- 1 Big Warehouse
- Fully usable in both the Editor and Visitor3/4
- Highly precise editor-icons for easy alignment
- Averaging 100 positions per building
- Several wall-segments (Straight parts, corners, doors, gates, 3m height an 0.8m height.
- MP-Synchronized door/gate sounds
- Breachable doors and wall-segments [/list]

CREDITS AND THANKS:
Thanks to:

-Toadball for providing me with a generous amount of blueprints.
- DaveP, Friznit AND da12thMonkey for providing me with a tremendous amount of reference pictures
-Volunteer Commando Battalion
- Task Force 86
- =UKTF= Tactical Realism Clan

This addon is not related in any way to Bohemia Interactive Studios or Bohemia Interactive Simulations. You may ONLY use this addon in Arma2: Combined Operations, Arma2 and Arma2 Operation Arrowhead.

DOWNLOAD:
MBG_Killhouses @mondkalb.org (43.8mb)

Posted in 2011, Addons, Misc, Objects, Operation Arrowhead | Comments Off

Window Of Opportunity 1.0 Update released!

Window Of Opportunity (WOO) is a new game mode that is basically a mix between warfare and high command. More commonly known as “Real Time Strategy”.

Goal of this was to create a new gamemode that appeals to all of those players, that couldn’t get around playing Arma2 anymore because of the lack of fellow players to help get a decent sized coop squad up, to those that have constant performance issues when playing and those that think Arma2 can be played in a bigger magnitude, with a bigger scope than a normal coop or warfare offers.

And, without being modest, I believe I’ve achieved all that.

These pictures offer a brief insight into the gameplay:

If your favorite island is not among the missions already included, don’t despair!
Porting WOO to a new island is simply a Copy-Paste issue. Simple as that.
Adding new units and buildings is fair bit more tricky, but if you read the manual, you should be able to manage adding new units.

Read the included manual to become familiar with all the functions of WOO!

WOO 1.0 Update Changelog:
- Enemy AI now sets up a base and starts to capture points and attack the player
- Added camera control by WASD and Cursor Keys
- Added Night Vision Mode with [ N ]-key
- Smoothened camera zoom [ Mousewheel ]
- Night Vision can be adjusted by using the [ Mousewheel ] while holding down [ B ]-key
- Select resource multiplicators and the enemy AI’s side in multiplayer parameter selection

Download MBG_WOO_1.0 Missions @ mondkalb.org (~0.15MB)
Download MBG_WOO @ mondkalb.org (~5MB)
(Included addon required, included missions obsolete)

CHANGED DISCLAIMER!

With this release I allow you to alter, modify and re-release any of the three included WOO missions,
under the condition that you attribute proper credits.

What it means:
Go and do what you want with this, but tell them that you are using scripts that were originally mine.
A readme and briefing note should suffice.

Posted in 2011, Addons, ArmA2, Misc, Operation Arrowhead, Scripts | Comments Off

Moonfield Base Testing Grounds

 

Hear ye, Hear ye!

Here is one of the promised maps that will accompany the release of my latest Building Pack, MBG_Buildings_3.

This map is called “Moonfield Base Testing Grounds“, and it is not a showcase Island for any addon or whatsoever.
Originally this island was spawned by the idea that it would probably be cool to have TopGear’s test track/airport in Arma2. So I went on and did it and thought while I am at it, I might as well try some new techniques in creating sat-maps. And I am very pleased with the result.
Then the project grew and grew. It was developed simultaneously along MBG_Buildings_3, though it only features a portion of the pack, simply because the area didn’t need to have supermarkets, living estates and that sort of infrastructure.
Finally this island served more purposes than being the host for TG’s track.

It got around to feature some water basins with varying depths, a range of slopes with inclines from 10% to 100%, two fallout shelters that directly withstand several MK82s for safely testing the latest relase of the missile box on some caravans.
The airfield itself features two runways, one out of commission and another one with a length of 3500metres (excluding jet blast areas).
The runway is fully lit and I tried my best to create an airport that would meet up to the ICAO’s specifications. So be prepared to get your flightgear working at night.
Also there is a firing range with no targets on it (so you can do your own scripty wonders on it).
As a small gimmick the firing range has range marks in 25 metre intervals, and the big 27-09 Runway has rangemarks in 50m intervals.
For if you need to test your M107 1337 haxxor skillz. (All range markers are visible in the editor as black lines)

In addition, there is a huge offroad track called “Offroad Course of Death”. It is a really rough course (No smoothed roads) to see how good a vehicle is off the road. I advise to take the course with no less than the BAF Landrover… In general the map is divided into two Areas. Approximately half of the map is flat and leveled at 7.00007 metres.

The other half of the map features extensive mountainious regions for your personal hiking and hunting experience. All in all this is probably a terrain best suitable for clan’s bootcamps and flight schools. Or the occasional test of a newly released addon.
That’s the reason why I am realeasing this.

That and the TG Track.

MBG_Testfield @ Mondkalb.org (90.7MB)

 

 

 

 

 

 

 

 

 

 

 

A map showing the relevant areas.

A map showing the Power Lap

Here you can download the racing mission. It is just a small script for keeping an accurate time. My personal best on the Power Lap was 1:55:59 in the BAF Landrover.

Posted in 2011, Addons, ArmA2, Islands, Operation Arrowhead | Comments Off

MBG_Buildings_3

Aloha folks,

here it is, at last, MBG_Buildings_3.
This is a pack of buildings aimed at European terrains. All buildings, I repeat: All buildings are fully enterable and walkable, usable in both the editor and Visitor 3 and have path ways for safe handling of AI.

Also, all the houses and flats have working doorbells.

Content:

  • 2 Pubs
  • 4 Supermarkets
  • 2 Estates
  • 4 Single-Family Homes
  • 5 Townhouses
  • 1 Garden Bench
  • 3 Beach Chairs
  • 4 Garages
  • 1 Fallout Shelter
  • 1 ATC Tower
  • 1 ATC Building
  • 1 ATC Connector
  • 2 Runway Ends (09 & 27)
  • 3 Runway Pieces (Stripes, no stripes, Fadeing out lines)
  • 1 Parking Area
  • 3 Edgelights (Blue, Green, White)
  • 5 Embedded lights (Blue, Green, Red, White, Yellow)
  • 1 Navigation Light (red)
  • 3 Full tarmac road sets (Dashed line, continuous line and no middle-line)

MBG_Buildings_3 (70.2MB) @ Mondkalb.org

    And here’s a pack of high interest for mapmakers. This pack contains the road-MLODs, and MLODs for two Airport signs and the runway end markers plus two textures without digits.
    This should help you creating customized airports for a runway that is not going from 09 to 27. 

    MBG_Buildings_3 Map Maker’s Special (4.5MB) @ Mondkalb.org

Posted in 2011, Addons, ArmA2, Objects, Operation Arrowhead | Comments Off

MBG Window of Opportunity

This time I went back to the roots: Scripting and Editing of a mission.
Window of Opportunity (I apologize for the silly name) offers an RTS environment for Armed Assault 2/OA.
Think of it as a mix between Warfare and High Command. Command squads from a 3rd Person command view and build bases that supply you with new units. For the latest updates on this project, see the BIF Thread.

To explain all current features, I made two videos giving detailed insight into the latest progress of this project.
But beware, as usual my WIP videos aren’t the dry stuff you usually get to see.

And the latest updates:

Posted in 2011, Misc, Scripts | Comments Off

MBG Baltrum

Once again I strike and make an island. This time it is the lovely island of Baltrum – The smallest German Island in the North Sea.

Baltrum

Posted in 2011, Addons, ArmA2, Islands, Operation Arrowhead | Comments Off

MBG Creationism


Creationism lets you build structures in-game just as you go and the way you like.
Align wall segments with a smart snap-to system, make use of the different building parts and create fortresses, bunkers, or that MOUT course you’ve always wanted. The handy new dialog interface makes everything easier and more accessible.

Want to play a tower-defence-like mission? Use the money system to fight off piling in waves of commies and upgrade your base!


UPDATE:
Beta3 has been released!
http://www.armaholic.com/page.php?id=12910

YJust check out this video. It’ll hopefully answer all your questions. 
See the video below for a quick demonstration:

Continue reading

Posted in 2010, ArmA2, Operation Arrowhead, Scripts | Comments Off

ArmA Next Door

Episode 3 has been released.

Watch in HD. Closed Captions available.

If you’re interested in some background details on the show, click here.

Posted in 2010, Uncategorized | Comments Off

MBG Nam

Another return of an old project: A Vietnam Island.

A Landlocked terrain set in Vietnam. Laid out for infantry missions/action.

  • 5km x 5km High Detail
  • Custom Objects
  • Rice Paddies
  • Dozens of detailed tracks/paths connecting the villages around the area.
  • Varying terrain (Hills, Valleys, Rivers, Plains, Swamps)
  • Independent of all Vietnam-Mods
  • Over two dozen environmental sounds
  • A beautiful road that motorcyclists would love
  • Waterfalls (Just place the “Waterfall Plugin” found under Modules (F7)
  • Old castle ruins
  • A small Riddle

An ancient saga says that the one being able to find, decipher and understand the ancient inscriptions scattered around the island may find a huge reward…

Download @ Armaholic.com

Thread in the Bohemia Interactive Forums

Posted in Addons, ArmA2, Islands, Operation Arrowhead | Tagged , | Comments Off

ParticleEffecter – A little Particle Array Tool

As I started this weekend experimenting with Particle Arrays I became rather annoyed of doing so, as I was constantly lost in arrays of Particlesources.

So I decided to do something against it, to make everything more acessable, easier to use; and here it is:

Download

Thread in the Bohemia Interactive Forums

Posted in ArmA2, Tools | Tagged , , , , | Comments Off